I would've loved to have something like that.
Bethlehem, CT
United States
Description
The expansion I'm imagining is actually a war between alliance and horde that you must fight over neutral zones in order to the control of Azeroth. There are more adventures and flight routes when you're in charge of a particular zone. When attacking a region, you get specific quests to aid your faction in gaining control of that area. You don't have to kill 10 raptors and level up to maximum level to take part in the battle. When you've taken control of one zone, you can receive new quests to ensure your control. The zone can change dependent on the faction who is in charge. Horde is controlling it? Alliance only has two outposts. It has to be moved slowly. PvP in the world with NPCs fighting with each other as well as players. Secure ressource transports to other zones and defend them against the enemies faction.
The LocalDefense channel allows players to communicate with each other and declare enemy attacks on outposts/towns. Your side can collect the resources gained from winning battlegrounds to support their war efforts. Every neutral zone is given the benefit of a brand new battleground. Alterac valley is winterspring and Warsong = barrens and so on. Make sure you quash any bg's or zones that require your assistance. Every effort in war allows you to buy better equipment at any level. You can also earn ranks for your faction and access to mounts/tabards and further gear. You can make use of your professions to create items needed to win war.
There's a lot more to this concept than pure vanilla but I'm yet to read about a follow-up.
This design has flaws that I'm aware of. For instance, the difference in max level characters and faction imbalance. This has made me realize that there is a lot of potential in WoW although it was already an incredible game.
I've not heard of it and would like to learn more about it . I'm not certain how this works considering the previous games it was based upon but there is lots about the early development I've never had the pleasure of reading. Do you know where I can find out more information on this? Ty, Cheers
Imagine starting with a group that is antagonistic to the faction of your race. Depending on how you attacked other races and on the quests you completed it is possible to gain or lose factions. A human can become friendly with undead creatures and complete undead quests.
I would've loved to have something like that. For me, there's no better feeling than getting living in the world with random encounters with other players. It's weird to me that an mmo could go all out toward small organised groups when they aren't part of the world.
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